Prison Neptune V2 Full Changelog

Prison Neptune V2 Full Changelog

This post is a full list of everything that has changed since the beta map. This is intended for those who played the beta and want to know what was changed/updated.

Compared to beta:

  • Buffed Orb Greed
  • Slightly nerfed crate key drop rates
  • Fixed the Pet UI to make it more obvious that pet ascension exists.
  • Added /pet ascend as a shortcut to open the ascension menu.
  • Removed the requirement for the pet you are ascending to be max level.
  • Reverted pet tiers and level thresholds to V1 tiers (Common, Epic, Epic+, Rare, Rare+, etc)
  • Added Pickaxe Skins
  • Abilities from Pickaxe Skins now show up in [Q] alongside Crystal abilities.
  • Added Pickaxe Skin Boxes
  • Added Gang Heists
  • Added Gang Firefight
  • Added Battle Pass
  • Added Companions
  • Fixed all bugs and annoyances reported during beta.
  • Added additional optimizations to make SOTW smoother
  • Added additional hardware capacity in our datacenter for a higher max playercount.
  • Fixed private mine taxes
  • Fixed gang upgrade boosters
  • Added more informational leaderboards: Blocks Top, Orbs Top, DB Top, Rank Top, and more. These leaderboards are for informational purposes only and do not imply or create any competition.

Compared to V1:

  • Compared to V1's battle pass, there are now 17 new challenge categories, making the pass more dynamic and enjoyable.
  • Added private mine upgrades (both beacon rate and mine size)
  • Added gang upgrades
  • Overhauled economy with better balance, improved crate keys, and more.
  • Crate keys now have better functionality for instant-opening and mass-opening.
  • Pets now have a GUI for ascension and activation/deactivation.
  • There are now more types of pets.
  • Added /settings for toggling sounds, notifications, and opening animations for all features.
  • Added /autorankup (on by default) which now automatically purchases rankups for you. You can toggle this off with /autorankup.
  • Added pickaxe crystals: these contain overpowered abilities which can be activated with [Q].
  • Renamed Gem Armor to Jewel Armor.
  • Robots now combine together in the GUI (no more 1,000 pages) and require fuel to operate. Fuel can be purchased with Orbs.
  • Added companions, which mine for you while you are AFK at your private mine. The mining speed and efficiency of companions can be upgraded. Companions use the enchants and enchant levels you have, while the rewards you get from them breaking blocks depend on the upgrades they have (efficiency rate).
  • T1/T2/T3/Loot keys have been redesigned into Mine/Prize/Loot keys, which now have better rewards.
  • Replaced pickaxes in /kit and /crates with vouchers which you can redeem to add to your soulbound pickaxe. These vouchers are tradable.
  • Added credits, a global currency you can use on the entire OPLegends network for purchasing packages and inter-player trading.
  • Completely overhauled player shops.
  • Completely overhauled /plots.
  • Added vote streaks and rotating vote shop rewards.
  • The scoreboard now updates instantly.
  • Added a rankup progress meter to the scoreboard.
  • Pets now have an improved animation.
  • Pet boxes now have an animation when opening them.
  • Reworked enchants (see section below)
  • /warp now works for private mines.
  • Crates now have improved rewards and more variety of rewards.
  • Added 1.8 PvP mechanics.
  • Added an in-game store with /buy.
  • Improved 1.8 support.
  • Improved bedrock edition support.

Enchants Available for V2:

  • Efficiency (1,000 levels)
  • Fortune (10,000 levels): Each level counts as an extra block mined for Orbs and Dollars.
  • Haste (6 levels): Move your tool faster.
  • Speed (6 levels): Move yourself faster.
  • Dragon Burst (20,000): has a chance of breaking a complete mine layer.
  • Greed (10,000): Gain a sell multiplier which increases as you level up this enchant.
  • Lucky Boost (25,000): Increase the chance of finding Lucky Blocks while you mine.
  • Yard Sale (10,000): Have a chance of finding a temporary sell multiplier while mining. As you level up the enchant, this multiplier becomes higher.
  • Frenzy (10,000): As you mine uninterrupted, get a sell multiplier which increases based on your mining streak.
  • Key Finder (20,000): Have a higher chance of finding Mine Keys (T1)
  • Prize Finder (15,000): Have a higher chance of finding Prize Keys (T2)
  • Loot Finder (10,000): Have a higher chance of finding Loot Keys (T3)
  • Pouch Finder (10,000): Have a higher chance of finding Currency Pouches while mining.
  • Orb Greed (10,000): Each level gives a chance of finding random bonus Orbs while mining.
  • Combo (10,000): Each level gives a chance of finding 2x-5x Orbs from a mined block.
  • Apocalypse (10,000): Have a chance of spawning 4 zombies which will mine down to bedrock for you.
  • Airstrike (15,000): Have a chance of summoning an airstrike which will blow up a 3x3 hole down to bedrock for you.
  • EXP Boost (10,000): Each level gives a chance of receiving a random EXP bonus while mining.